

You’ll shoot your way through various environments filled with multiple paths, corridors, platforms, and hazards like lava, toxic liquid, and explosive barrels. In my opinion, the campaign maps currently available are well designed. You can get ambushed and will have to run, strafe, jump, and shoot to survive. Enemies will often spawn in after you interact with something or acquire an item like a key.

Each map contains plenty of enemies to shoot and the further you progress through the campaign, the more enemies you’ll have to deal with.

Sometimes I felt like I was shooting primarily stationary targets. I feel like some enemies should move around a bit more. Some hurl projectiles, some rush you, some are airborne, and others wield weapons. Prodeus features a good variety of enemies to blow away. Each weapon does feel satisfying to actually fire which is good and ammo is usually never hard to come by. For example, the Plasma Rifle can fire a homing beacon and the Arc Rail can double as a sniping weapon. I felt like I was reloading them more than I was actually firing them. Weapons do need to be reloaded which I don’t have a problem with but I feel like the Shredders, which are like submachine guns, should receive a mag size increase. The pistol is one of the first weapons you acquire and because of it’s excellent accuracy, it’s a great fallback weapon. Some are simply better against certain foes. Some weapons share ammo and the game does encourage you to switch weapons often. There’s a bunch of weapons to play around with and they each have their ups and downs. The combat is fun and fast-paced although I do think some tweaking is in order. Enemies can drop ammo and weapons when killed but they can also be found in the maps along with health and armor pickups. There are numerous difficulty modes to select from and plenty of checkpoints scattered throughout the maps. As you progress through a map, more of it is revealed in your automap which you can reference at any time and you can find automap pickups which reveal the maps in their entirety. If you enter the input menu, you can assign a key to the dash function but it doesn’t actually work.

#Prodeus key upgrade
For example, it looks like there’s going to be some kind of upgrade system but most upgrades aren’t available yet.
#Prodeus key full
Some maps contain runes and collecting enough unlocks new maps and portals to an area full of trial maps where you must shoot targets with specific weapons.Īs you progress through the campaign, it will become obvious that there are features and mechanics that are missing. From here, you can play through any unlocked maps and view your loadout. You are scored in each map based on your performance and after completing one, you’re brought to a map screen. It took me a little over four hours to get through. There is an early access campaign available which is surprisingly longer than I thought it would be. What does that mean, you ask? It means, there’s a lot of running and gunning. Like many shooters out now, Prodeus appears to be aiming for that classic style of play. The Steam page describes it as a first-person shooter of old, re-imagined using modern rendering techniques.
#Prodeus key software
Developed by Bounding Box Software and published by Humble Games, Prodeus entered early access in November, 2020. The trailer shows off cool-looking weapons, explosions, tons of blood, and just pure action. When I discovered Prodeus, I was immediately impressed with what I saw and wanted to check it out as soon as possible. If I don’t buy them right away, I usually add them to my wishlist and check in on them every now and then to see if they’re receiving regular updates. Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.There’s quite a few early access Steam titles I have my eye on.
